Citizens
Citizens are needed to run all the jobs in your region. To gain
citizens, you need to give them food and shelter. So you need to
build farms and houses. Each house has a capacity for 100 citizens,
each farm makes 250 food a day, and each citizen eats 3 food a day.
So you can calculate the ratio of farms to citizens with this simple
calculation. Number of farms * 250 / 3. The number that you get is
how many citizens you can support with that many farms. Since each
house can hold 100 citizens, you can divide that by 100 to get the
number of houses needed to hold all those citizens. To break even on
amount of food produced and consumed, you should build 6 farms for
every 5 houses, but you should try to have a little bit of food left
over every day, to build up a reserve in case something happens, and
your efficiency drops or something. So with 160 farms, you can
support 13333.33 citizens. That comes out to 13000 citizens, with 999
food left over each day. Ignore decimals as they don't count for
anything in Ominix.
If there is enough food and houses, citizens will come to your land
on their own, all you have to do is provide them with food and
shelter, you don't need to buy or build them.
Aside from running the jobs, citizens can be trained into other
things. They can be trained into soldiers (the basic military unit),
or into scientists. Each scientist allows you to research 1 science
point per day. Soldiers can be further trained into more advanced
military units, or into spies or hackers. The uses of science points
are covered under the sciences
section, hackers and spies are covered under the
hacking
and spying
sections respectively, and the uses of soldiers and the other
military units are covered under the military
section of the guide. Soldiers, scientists, hackers, spies, and other
military troops do not require food.
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©1999 David Simal
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