Main Guide Introduction Basics Efficiency Buildings Citizens Military Hacking Spying Sciences Trade Fame Strategies Files

 
Citizens


Citizens are needed to run all the jobs in your region. To gain citizens, you need to give them food and shelter. So you need to build farms and houses. Each house has a capacity for 100 citizens, each farm makes 250 food a day, and each citizen eats 3 food a day. So you can calculate the ratio of farms to citizens with this simple calculation. Number of farms * 250 / 3. The number that you get is how many citizens you can support with that many farms. Since each house can hold 100 citizens, you can divide that by 100 to get the number of houses needed to hold all those citizens. To break even on amount of food produced and consumed, you should build 6 farms for every 5 houses, but you should try to have a little bit of food left over every day, to build up a reserve in case something happens, and your efficiency drops or something. So with 160 farms, you can support 13333.33 citizens. That comes out to 13000 citizens, with 999 food left over each day. Ignore decimals as they don't count for anything in Ominix.
 
If there is enough food and houses, citizens will come to your land on their own, all you have to do is provide them with food and shelter, you don't need to buy or build them.
 
Aside from running the jobs, citizens can be trained into other things. They can be trained into soldiers (the basic military unit), or into scientists. Each scientist allows you to research 1 science point per day. Soldiers can be further trained into more advanced military units, or into spies or hackers. The uses of science points are covered under the sciences section, hackers and spies are covered under the hacking and spying sections respectively, and the uses of soldiers and the other military units are covered under the military section of the guide. Soldiers, scientists, hackers, spies, and other military troops do not require food.

©1999 David Simal