Buildings
Each building has a purpose, and you are going to have to build them
to produce more money, resources, troops, citizens, and/or food.
Each building costs 5000$. Here are the stats on what each building
does:
| Farms |
Produce food to feed your citizens. |
+250 food |
| Houses |
Provide housing for your citizens, each can hold up to 100 citizens. |
+100 citizens |
| Barracks |
Each allows you to produce 1 soldier, or train 1 existing soldier into another military troop a day, in addition to the 1 a day you can train without barracks. |
+1 soldier |
| Iron Mines |
Produce 10 iron per day. |
+10 Iron |
| Banks * |
Each increase income % from your marketplaces by (number of banks * 5) / land size, for a max increase of 50% income from your markets. You need 1/10 your land in banks for the 50% bonus. |
+% Income |
| Research Centers |
Each produces 10 technology points for your hackers per day. |
+10 tech |
| Universities |
Same as barracks, but for scientists and hackers. |
+1 scientist or hacker |
| Marketplaces |
Each generates 300 gold per day. |
+300 gold |
| Recycling Centers |
Increase iron production by an infinitesimally small amount. |
+% Iron per day |
| Secret Services |
Same as barracks and universities, but for spies. |
+1 spy |
* Banks Example - If you have a 500 acre region, and have 100 markets and 50 banks, then the 100 markets make 30k$ a day. The banks are multiplied by 5 to get 250, which is then divided by 500 to get 0.5(50%), which is the max bonus. This means that each of your markets brings in 50% more. So you add 15k$ to the 30k$ they normally produce a day and get a total income of 45k$ a day.
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©1999 David Simal
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