Main Guide Introduction Basics Efficiency Buildings Citizens Military Hacking Spying Sciences Trade Fame Strategies Files

 
Buildings


Each building has a purpose, and you are going to have to build them to produce more money, resources, troops, citizens, and/or food. Each building costs 5000$. Here are the stats on what each building does:
 
Farms Produce food to feed your citizens. +250 food
Houses Provide housing for your citizens, each can hold up to 100 citizens. +100 citizens
Barracks Each allows you to produce 1 soldier, or train 1 existing soldier into another military troop a day, in addition to the 1 a day you can train without barracks. +1 soldier
Iron Mines Produce 10 iron per day. +10 Iron
Banks * Each increase income % from your marketplaces by (number of banks * 5) / land size, for a max increase of 50% income from your markets. You need 1/10 your land in banks for the 50% bonus. +% Income
Research Centers Each produces 10 technology points for your hackers per day. +10 tech
Universities Same as barracks, but for scientists and hackers. +1 scientist or hacker
Marketplaces Each generates 300 gold per day. +300 gold
Recycling Centers Increase iron production by an infinitesimally small amount. +% Iron per day
Secret Services Same as barracks and universities, but for spies. +1 spy

* Banks Example - If you have a 500 acre region, and have 100 markets and 50 banks, then the 100 markets make 30k$ a day. The banks are multiplied by 5 to get 250, which is then divided by 500 to get 0.5(50%), which is the max bonus. This means that each of your markets brings in 50% more. So you add 15k$ to the 30k$ they normally produce a day and get a total income of 45k$ a day.

©1999 David Simal